Python Clock App with Kivy

Python Clock app with Kivy

In this article, I will build a simple Clock app with python using the kivy module in python, similar in concept to the built-in application found in both iOS and Android using the Python Kivy language.

Let’s learn most of the Kivy by creating an application.

The important topics we will cover in this tutorial are as follows:
• The basics of the Kivy language, a built-in domain-specific language (DSL)used to lay out widgets.
• Styling (and eventually subclassing) built-in Kivy components.
• Loading custom fonts and formatting text.
• Scheduling and listening to events.

Python Clock App with Kivy

Our finished program, depicted in the following screenshot, will only be about 60 lines long, split equally between a Python source code and a Kivy language (.kv) interface definition file.

kivy clock

You can download the necessary files required from here: Clock app

Let’s start building this app

# File: main.py
from kivy.app import App
class ClockApp(App):
    pass
if __name__ == '__main__':
    ClockApp().run()
# File: clock.kv
BoxLayout:
    orientation: 'vertical'
    Label:
        text: '00:00:00'

Loading custom fonts

For this particular app, we only need two styles: a lighter one (Roboto-Thin.ttf) and a heavier one (Roboto-Medium.ttf), which we assign to fn_regular and fn_bold respectively:

from kivy.core.text import LabelBase
LabelBase.register(name='Roboto',
    fn_regular='Roboto-Thin.ttf',
    fn_bold='Roboto-Medium.ttf')
# In clock.kv
Label:
    text: '00:00:00'
    font_name: 'Roboto'
    font_size: 60

Formatting text

To achieve the desired formatting (hours in bold and the rest of the text in fn_regular thin font), we can use the following code:

Label:
    text: '[b]00[/b]:00:00'
    markup: True

Changing the background color

In this section, we will adjust the window background color. Window background (the “clear color” of OpenGL renderer) is a property of a global Window object. In order to change it, we add this code right after the __name__ == ‘__main__’ line in main.py:

from kivy.core.window import Window
from kivy.utils import get_color_from_hex
Window.clearcolor = get_color_from_hex('#101216')

Making the clock tick

To access the Label widget that holds time, we will give it a unique identifier (id). Later, we can easily look up widgets based on their id property—again, a concept which is very similar to web development.
Modify clock.kv by adding the following:

Label:
    id: time

That’s it! Now we can access this Label widget from our code directly using the root.ids.time notation (root in our case is BoxLayout).

Updates to the ClockApp class include the addition of a method to display time, update_time, which looks like this:

def update_time(self, nap):
    self.root.ids.time.text = strftime('[b]%H[/b]:%M:%S')

Now let’s schedule the update function to run once per second after the
program starts:

def on_start(self):
    Clock.schedule_interval(self.update_time, 1)

Binding widgets using properties

Instead of hardcoding an ID for each widget that we need to access from Python code, we can also create a property and assign it in a Kivy language file. The motivation for doing so is mostly the DRY principle and cleaner naming, at a cost of a few more lines of code.

Such a property can be defined as follows:

# In main.py
from kivy.properties import ObjectProperty
from kivy.uix.boxlayout import BoxLayout
class ClockLayout(BoxLayout):
   time_prop = ObjectProperty(None)

Additionally, in the Kivy language file, clock.kv, we have to bind this property to a corresponding id. Custom properties look and behave no different from the default ones and use exactly the same syntax:

ClockLayout:
    time_prop: time
    Label:
        id: time

Finalizing layout of Python clock App

Stacking three widgets into BoxLayout normally makes every widget a third of the available size. Since we don’t want buttons to be this big compared to clock displays, we can add a height property to the horizontal (inner) BoxLayout and set its vertical size_hint property to None.

After updating the clock.kv file to account for stopwatch display and controls, it should look similar to the following (note the hierarchy of the layouts):

BoxLayout:
    orientation: 'vertical'
    Label:
        id: time
        text: '[b]00[/b]:00:00'
        font_name: 'Roboto'
        font_size: 60
        markup: True
    BoxLayout:
        height: 90
        orientation: 'horizontal'
        padding: 20
        spacing: 20
        size_hint: (1, None)
        Button:
            text: 'Start'
            font_name: 'Roboto'
            font_size: 25
            bold: True
        Button:
            text: 'Reset'
            font_name: 'Roboto'
            font_size: 25
            bold: True
    Label:
        id: stopwatch
        text: '00:00.[size=40]00[/size]'
        font_name: 'Roboto'
        font_size: 60
        markup: True

Named classes

One obvious problem with the straightforward approach to classes described earlier is that we can only have one class named Label. As soon as we need two different sets of properties applied to the same kind of widget, we have to define our own custom classes for them. Additionally, overwriting the framework’s built-in classes, such as Label or Button, may have undesired consequences throughout the application, for example, if another component is using the widget we’ve altered under the hood.

Fortunately, this is very simple to solve. Let’s create a named class for buttons, RobotoButton:

<RobotoButton@Button>:
    font_name: 'Roboto'
    font_size: 25
    bold: True

The part before the @ symbol designates the new class name, followed by the widget type we’re extending (in Python, we would say class RobotoButton(Button): instead). The resulting class can be then used in the Kivy language instead of the generic Button class:

RobotoButton:
    text: 'Start'

Styling buttons

One of the darker corners of the flat UI paradigm is the look of clickable elements, like that of buttons; there is no universally accepted way of styling them.

Kivy is flexible in this regard. The framework does not impose any restrictions on visuals and provides a number of useful features to implement any design you like. One of the utilities that we will discuss next is 9-patch image scaling, which is used to style buttons and similar widgets that may have borders.

Now, to apply the 9-patch magic, we need to tell Kivy the size of borders that have limited scalability, as discussed previously (the image will be scaled uniformly by default). Let’s revisit the clock.kv file and add the following properties:

<RobotoButton@Button>:
    background_normal: 'button_normal.png'
    background_down: 'button_down.png'
    border: (2, 2, 2, 2)

This can be used to selectively override background_*, border or any other attribute, for example, assigning another texture while reusing the border width definition:

RobotoButton:
    text: 'Reset'
    background_normal: 'red_button_normal.png'
    background_down: 'red_button_down.png'

Now our buttons are stylized, but they still don’t do anything. The next step towards our goal is making the stopwatch work.

Counting time

For the task of creating a stopwatch, we will need to build our own, non-monotonic time counter first. This is easily achieved without using Python’s time functions altogether, thanks to Kivy’s Clock.schedule_interval event handler that accepts the time passed between calls as a parameter. This is just what the nap parameter
does in the following code:

def on_start(self):
   Clock.schedule_interval(self.update, 0.016)
def update(self, nap):
   pass

Time is measured in seconds, that is, if the app is running at 60 fps and calls our function every frame, the average nap will be 60−1 = 0.016(6)

With this parameter in place, keeping track of the time passed is simple and can be achieved with a simple increment:

class ClockApp(App):
   sw_seconds = 0
    def update(self, nap):
       self.sw_seconds += nap

Putting a stopwatch in place

def update_time(self, nap):
   self.sw_seconds += nap
    minutes, seconds = divmod(self.sw_seconds, 60)
  self.root.ids.stopwatch.text = (
     '%02d:%02d.[size=40]%02d[/size]' %
      (int(minutes), int(seconds),
       int(seconds * 100 % 100)))
Clock.schedule_interval(self.update_time, 0)

Stopwatch controls in Python Clock app

def start_stop(self):
    self.root.ids.start_stop.text = ('Start'
        if self.sw_started else 'Stop')
    self.sw_started = not self.sw_started
def reset(self):
    if self.sw_started:
      self.root.ids.start_stop.text = 'Start'
      self.sw_started = False
    self.sw_seconds = 0

We also need to add the state property to keep track of whether the stopwatch is running or paused:

class ClockApp(App):
    sw_started = False
    sw_seconds = 0
    def update_clock(self, nap):
        if self.sw_started:
            self.sw_seconds += nap

Python Clock app with Kivy Full Code

Here is your full clock.kv code:

<label>:
     font_name: 'Roboto'
     font_size: 60
     markup: True
<RobotoButton@Button>:
     background_normal: 'button_down.png'
     background_down: 'button_down.png'
     border: (2, 2, 2, 2)
     font_name: 'Roboto'
     font_size: 25
     bold: True

BoxLayout:
     orientation: 'vertical'

     Label:
          id: time
          text: '[b]00[/b]:00:00'
     BoxLayout:
          height: 90
          orientation: 'horizontal'
          padding: 20
          spacing: 20
          size_hint: (1, 0)

          RobotoButton:
               id: start_stop
               text: 'Start'
               on_press: app.start_stop()

          RobotoButton:
               id: reset
               text: 'Reset'
               background_normal: 'red_button_normal.png'
               background_down: 'red_button_down.png'
               on_press: app.reset()
     Label:
          id: stopwatch
          text: '00:00.[size=40]00[/size]'

Here is you full main.py code:

from time import strftime
from kivy.app import App
from kivy.clock import Clock
from kivy.core.text import LabelBase
from kivy.core.window import Window
from kivy.utils import get_color_from_hex

class clockApp(App):
    sw_started= False
    sw_seconds = 0
    def update_time(self, nap):
        if self.sw_started:
            self.sw_seconds += nap
        minutes, seconds = divmod(self.sw_seconds, 60)
        self.root.ids.stopwatch.text = (
            '%02d:%02d.[size=40]%02d[/size]'%
            (int(minutes), int(seconds),
             int(seconds* 100 % 100))
        )
        self.root.ids.time.text = strftime('[b]%H[/b]:%M:%S')
    def on_start(self):
        Clock.schedule_interval(self.update_time, 0)
    def start_stop(self):
        self.root.ids.start_stop.text =(
            'Start' if self.sw_started else 'Stop'
        )
        self.sw_started = not self.sw_started
    def reset(self):
        if self.sw_started:
            self.root.ids.start_stop.text = 'Start'
            self.sw_started = False
        self.sw_seconds = 0

if __name__ == '__main__':
    Window.clearcolor = get_color_from_hex('#101216')
    LabelBase.register(
        name='Roboto',
        fn_regular= 'Roboto-Thin.ttf',
        fn_bold= 'Roboto-Medium.ttf'
    )
    clockApp().run()

Also, read – Naive Bayes Classification in Machine Learning.

Aman Kharwal
Aman Kharwal

Data Strategist at Statso. My aim is to decode data science for the real world in the most simple words.

Articles: 1609

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